大家好,今天來為大家解答貪吃蛇大作戰代碼c這個問題的一些問題點,包括c貪吃蛇代碼簡易版也一樣很多人還不知道,因此呢,今天就來為大家分析分析,現在讓我們一起來看看吧!如果解決了您的問題,還望您關注下本站哦,謝謝~
求一個簡單的vb小游戲制作代碼
貪吃蛇PrivateSubForm_KeyDown(KeyCodeAsInteger,ShiftAsInteger)DimCAsLongIfKeyCode=27ThenEndIfKeyCode=32ThenIfTimer1.Enabled=TrueThenTimer1.Enabled=FalseLabel1.Visible=TrueElseTimer1.Enabled=TrueLabel1.Visible=FalseEndIfEndIfC=UBound(She)IfGFangXiang=TrueThenExitSubSelectCaseKeyCodeCase37IfShe(C).F=2ThenExitSubShe(C).F=0GFangXiang=TrueCase38IfShe(C).F=3ThenExitSubShe(C).F=1GFangXiang=TrueCase39IfShe(C).F=0ThenExitSubShe(C).F=2GFangXiang=TrueCase40IfShe(C).F=1ThenExitSubShe(C).F=3GFangXiang=TrueEndSelectEndSubPrivateSubForm_Load()Me.AutoRedraw=TrueMe.BackColor=&HC000&Me.FillColor=255Me.FillStyle=0Me.ScaleWidth=24Me.ScaleHeight=24Me.WindowState=2SetTimer1=Controls.Add("VB.Timer","Timer1")SetLabel1=Controls.Add("VB.Label","Label1")Label1.AutoSize=TrueLabel1.BackStyle=0Label1="暫停"Label1.ForeColor=RGB(255,255,0)Label1.FontSize=50ChuShiHuaEndSubPrivateSubForm_Resize()OnErrorGoTo1:WithMeIf.WindowState<>1Then.Cls.ScaleMode=3HWB=.ScaleHeight/.ScaleWidth.ScaleWidth=24.ScaleHeight=24Label1.Move(Me.ScaleWidth-Label1.Width)/2,(Me.ScaleHeight-Label1.Height)/2HuaTuMe.Line(X,Y)-(X+1,Y+1),RGB(255,255,0),BFEndIfEndWith1:EndSubPrivateSubTimer1_Timer()DimCAsLong,IAsLongOnErrorGoTo2:QingChuC=UBound(She)SelectCaseShe(C).FCase0IfZhuangTai(She(C).X-1,She(C).Y)=2ThenC=C+1ReDimPreserveShe(C)She(C).F=She(C-1).FShe(C).X=She(C-1).X-1She(C).Y=She(C-1).YChanShengShiWuGoTo1:ElseIfZhuangTai(She(C).X-1,She(C).Y)=1ThenGoTo2:EndIfCase1IfZhuangTai(She(C).X,She(C).Y-1)=2ThenC=C+1ReDimPreserveShe(C)She(C).F=She(C-1).FShe(C).X=She(C-1).XShe(C).Y=She(C-1).Y-1ChanShengShiWuGoTo1:ElseIfZhuangTai(She(C).X,She(C).Y-1)=1ThenGoTo2:EndIfCase2IfZhuangTai(She(C).X+1,She(C).Y)=2ThenC=C+1ReDimPreserveShe(C)She(C).F=She(C-1).FShe(C).X=She(C-1).X+1She(C).Y=She(C-1).YChanShengShiWuGoTo1:ElseIfZhuangTai(She(C).X+1,She(C).Y)=1ThenGoTo2:EndIfCase3IfZhuangTai(She(C).X,She(C).Y+1)=2ThenC=C+1ReDimPreserveShe(C)She(C).F=She(C-1).FShe(C).X=She(C-1).XShe(C).Y=She(C-1).Y+1ChanShengShiWuGoTo1:ElseIfZhuangTai(She(C).X,She(C).Y+1)=1ThenGoTo2:EndIfEndSelectZhuangTai(She(0).X,She(0).Y)=0ForI=0ToCSelectCaseShe(I).FCase0She(I).X=She(I).X-1Case1She(I).Y=She(I).Y-1Case2She(I).X=She(I).X+1Case3She(I).Y=She(I).Y+1EndSelectNextTiaoZheng1:GFangXiang=FalseZhuangTai(She(C).X,She(C).Y)=1HuaTuExitSub2:IfMsgBox("游戲結束,點“是”重新開始游戲,點“否”",vbYesNo,"貪吃蛇")=vbYesThenChuShiHuaElseEndEndIfEndSubPrivateSubChuShiHua()Me.ClsTimer1.Enabled=TrueTimer1.Interval=200EraseZhuangTaiReDimShe(2)She(0).F=2She(0).X=9She(0).Y=11ZhuangTai(9,11)=1She(1).F=2She(1).X=10She(1).Y=11ZhuangTai(10,11)=1She(2).F=2She(2).X=11She(2).Y=11ZhuangTai(11,11)=1HuaTuChanShengShiWuEndSubPrivateSubQingChu()DimIAsLongForI=0ToUBound(She)Me.Line(She(I).X,She(I).Y)-(She(I).X+1,She(I).Y+1),Me.BackColor,BFNextEndSubPrivateSubHuaTu()DimIAsLongForI=0ToUBound(She)Me.Circle(She(I).X+0.5,She(I).Y+0.5),0.49,RGB(255,255,0),,,HWBNextEndSubPrivateSubTiaoZheng()DimIAsLongForI=0ToUBound(She)-1She(I).F=She(I+1).FNextEndSubPrivateSubChanShengShiWu()RandomizeTimer1:X=Int(Rnd*24)Y=Int(Rnd*24)IfZhuangTai(X,Y)>0ThenGoTo1:ZhuangTai(X,Y)=2Me.Line(X,Y)-(X+1,Y+1),RGB(255,255,0),BFEndSub
寫貪吃蛇和俄羅斯方塊這些小游戲對于初學C語言的人來說,真的有必要嗎
練習非常有用,但別用界面繪制(不管是控制臺,gdi,還是dx什么的繪制都別用)。直接用指針操作內存,運行游戲后用vs把內存監控打開,讓內存監控當游戲界面。然后用鍵盤改變方塊在內存中的位置。。。反復修改和調試的過程中能極大鍛煉你對指針的理解。
什么軟件有c語言游戲代碼
經典的貪吃蛇就有C語言游戲代碼。
電腦貪吃蛇代碼怎么運行
關于這個問題,電腦貪吃蛇代碼需要使用編程軟件打開運行。常見的編程軟件有Python、Java、C++等。以下以Python為例,介紹如何運行電腦貪吃蛇代碼:
1.安裝Python編程環境。可從Python官網下載安裝包,根據安裝向導進行安裝。
2.打開Python編輯器。可使用IDLE、PyCharm等編輯器打開。
3.復制貪吃蛇代碼。可從網上搜索電腦貪吃蛇代碼,復制到編輯器中。
4.運行代碼。在編輯器中選擇“運行”或按下F5鍵,即可運行代碼。
5.玩游戲。代碼運行后,會出現貪吃蛇游戲界面,按照提示操作,即可開始游戲。
需要注意的是,不同編程語言的貪吃蛇代碼可能有所不同,具體操作方法也會有所差異。
c語言貪吃蛇代碼及解析
以下是一個使用C語言編寫的簡單貪吃蛇游戲,包括初始化游戲界面、繪制蛇和食物、移動蛇和檢測碰撞等功能。
```c
#include<stdio.h>
#include<conio.h>
#include<windows.h>
//定義常量
constintwidth=20;
constintheight=20;
constintmax_length=5;
constintblock_size=20;
constchardirection[]="RDLU";
constintfood_x=10;
constintfood_y=10;
constintsnake_speed=100;
//定義結構體,存儲蛇的身體坐標和方向
structSnake{
intx,y;
intlength;
chardirection;
};
//定義結構體,存儲食物的位置和狀態(是否被吃掉)
structFood{
intx,y;
};
//定義全局變量,存儲蛇和食物的信息
structSnakesnake;
structFoodfood;
intscore;
//初始化游戲界面和蛇的狀態(位置和長度)
voidinit(){
//初始化窗口大小和標題欄
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),width*block_size,height*block_size);
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),&buffer_info);
SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE),TRUE,NULL,NULL,buffer_info.dwMaximumWindowSize);
printf("SnakeGame!
");
fflush(stdout);
//初始化蛇的位置和長度為3個方塊,方向為左移符('L')
snake.x=height/2;
snake.y=height/2;
snake.length=3;
snake.direction='L';
//隨機生成一個食物的位置和狀態(是否被吃掉)
srand((unsigned)time(NULL));
food.x=(rand()%(width*block_size))+food_x;
food.y=(rand()%(height*block_size))+food_y;
}
//在屏幕上繪制蛇和食物的圖像
voiddraw(){
RECTrect;
inti;
//根據蛇的位置和方向計算出每個方塊的坐標和顏色值(RGB)
i=snake.length;
intcolorR=(snake.direction&'R')=='R'?155:155-(snake.length-i)*20;
intcolorG=(snake.direction&'G')=='G'?180:180-(snake.length-i)*20;
intcolorB=(snake.direction&'B')=='B'?25:25-(snake.length-i)*20;
intcolorD=(snake.direction&'D')=='D'?0:0-(snake.length-i)*20;
intcolorE=(snake.direction&'E')=='E'?7:7-(snake.length-i)*20;
intcolorF=(snake.direction&'F')=='F'?145:145-(snake.length-i)*20;
intcolorY=(snake.direction&'Y')=='Y'?11:11-(snake.length-i)*20;
intcolorX=(snake.direction&'X')=='X'?191:191-(snake.length-i)*20;
intcolorN=(snake.direction&'N')=='N'?165:165-(snake.length-i)*20;
intcolorM=(snake.direction&'M')=='M'?135:135-(snake.length-i)*20;
關于本次貪吃蛇大作戰代碼c和c貪吃蛇代碼簡易版的問題分享到這里就結束了,如果解決了您的問題,我們非常高興。